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Wednesday, 25 December 2019

First look at Yu-Gi-Oh: SEVENS, and thoughts



So recently NAS and Konami revealed a new anime during a stream alongside the  Master Rules 5 (I know it's Master Rules Revision April 2020), its name is Yu-Gi-Oh! SEVENS (so original, right?), we have no actual confirmation on when it'll begin or what else it might have, probably on April the first, so what we have right now is we have the actual characters, and the new "Rush Duel" Format, which to my knowledge, it's like Speed Duel in terms of having 3 Monster and Spell/Trap Zones, it has its own cards,  and it'll include legendary cards such as "Blue-Eyes White Dragon". The Gist of Rush Duels to my knowledge is you can have an unlimited number of Normal Summons, also, you get to draw until you have 5 monsters in your hand. So far, we got the full summary of the anime which reads as the following:
Oudo Yuga who attends Goha 7th Elementary, is a 5th Grader who develops inventions every day that he calls “Roads”. Yuga, who thinks the way Duels are run by adults are way too rigid and uncool, comes up with a new rule set everyone can enjoy.

In the days that follow, Luke in the next class over hears the rumor of a “King of Duels”. Investigating this with Yuga, they run into a mysterious person standing before an important monument… …

In order to be recognized as a King of Duels, you’ve gotta win Duels within a limited time!

“The Road I Dreamed Up, “Rush Duels” Can Do It!”

The story of Yuga and Luke, two young boys about to overturn the world of rigid unfun Duels with a new style is about to begin!!
From the looks of it, it sounds like it's kinda similar to Yuya and Pendulum Summoning, which is not exactly the most unique thing in the world to be honest, but if it works better, it'd probably be more okayish to some standards. As for the Characters:




王道 遊我(おうどう ゆうが) Oudo Yuga
Age 11
VA: Ishibashi Hiiro
A 5th Grader who loves Dueling and Inventing, who attends Goha 7th Elementary. He calls his inventions “Roads”. He thinks the Duels run by adults currently are overly rigid and super unfun, so he develops his own rule set that he dreams of entertaining the world with.
His Ace Monster is “Sevens Road Magician”.

Note: His name is basically “Royal Road” + “My Game”


ルーク(上城 龍久 かみじょう たつひさ) “Luke” Kamijo Tatsuhisa
11 Years Old
VA: Yashiro Taku
A classmate in the class next to Yuga’s, he’s the Self Proclaimed “Number One Duelist of Goha 7th Elementary”. He’s learned about the rumor of “The King of Duels”, and as he investigates about how to become a King, he learns about Yuga. Machines tend to breakdown around him.
His Ace Monster is “Rush Dragon Dragears”

Note: 上城 龍久 is composed of “Upper/Higher”, “Castle”, “Dragon” and “Eternity/Long Time”.

蒼月 学人(そうげつ がくと) Sougetsu Gakuto
12 Years Old
VA: Hanae Hatsuki
A Sixth Grader on the Student Council of 7th Elementary. A serious minded fellow who has no tolerance for tardiness, and has never been late to school. As the heir apparent of the “Sogetsu Style” of Dueling, he is fully sure of his righteousness.

Note: His name means “Blue Moon” combined with “Student”

霧島 ロミン (きりしま ろみん) Kirishima, Romin
11 Years Old
VA: Kusunoki Tomori
Yuga’s Classmate. Along with top class grades and being super good at sports, she’s the lead Guitarist of the Elementary School Band “Roar Romin”. While she doesn’t really like Duels, she’s a girl who is wrapped in mystery who often crosses pathes with Yuga and his buddies.

Her Surname means “Island of Mist”, relating to her nature as the likely “Mysterious Person” plot character.

To be honest, despite my gripe with the main cast being actual kids, Romin seems actually interesting, and i'd like to see how they execute her in application, Luke and  Gakuto, i need to see them beforehand. I have mixed feelings about Yuga.

As for the artstyle, it's hard to get used to something that is LESS detailed than we used to have, look at these two pictures for comparison:
Image result for Kotori mizuki"
Kotori Mizuki (on the left, known as Tori Meadows in the dub) vs Kirishima, Romin (on the right)

The difference is wildly huge, if you ask why, you'll know that Konami/NAS disowned Studio Galop, and instead, contracted with Bridge Studio, not a very known studio, and any Cardfight Vanguard! fan could easily recognize the new style, as i have been always saying, "Artstyle does not make the show", but even for someone like myself, it's kinda weird to get used to such drastic changes, i hope we still get Gill Bo No from time to time, by far, he's the greatest animator we've got all these years, at least from 5D's and onwards. On the bright side, NAS will finally tackle the concept of "monsters on 3D or CGI", something was omitted from Yu-Gi-Oh! VRAINS for possibly ARC-V Fiasco.

One last thing to note that Yu-Gi-Oh! SEVENS is NOT a reboot, it's merely a new generation.

Like i said, it's not easy to adapt to drastic artstyle changes, people do not like sudden changes, i'm pretty sure as the time goes in, everyone, myself included will finally get used to such artstyle.Keep your fingers crossed until April the first or whenever they reveal new data about the animation. I'll leave you with the trailler.
With that being said, i'll see you guys next time, Goodbye.

Friday, 6 July 2018

Blog Renamed

I decided to rename the blog so it will be about everything else, not just for YGO, there's still going to be some Yu-Gi-Oh! Content, but also other things, rather than make each blog for everything comes to mind, since i'm not as active on vlogs, i can still keep this blog running.

Expect new content soon.

Tuesday, 15 August 2017

What Konami Should/Could have done up to now.

Warning: Most of points in this article are subjective, and bound to be debated in the comments below, please stay as civilized as possible.


Meh, this is another like, "Why Konami" post, we're looking at the most weird and unexpected things that Konami has actually done at this point to this game's current meta, much to most people's dismay some of these changes stayed memorable up to now, without further ado, let's get into it, also please note this is going to have the shapesnatch of Top 10 List.

  • 10 = Oh man, Pendulum Talk, this doesn't sound good at all.... Anyways, here goes nothing: Since New Master Rules or rather Master Rules 4/ Link Format started taking an effect, the  new placement of Pendulum Zones decision was quite uncalled for, mostly because either way, you would have Pendulum Summoned from the extra deck into the Extra Monster zones anyways, except this is going to limit the number of the backrows and floodgates you set if you place 2 scales set.
  • 9 = While we're at Pendulum talk, Destruction for a cost....I still don't see why can't we have such a cost up to now while Konami could simply made it to replace Sending to the Graveyard for a cost, we do have return to the hand, shuffle into the deck, send to the Graveyard, and banish for a cost, why can't we have that... On another note, since we don't know what Konami intends to, "do not make game designs that the game has been actively trying to avoid" is merely assumptions..... Don't believe that please, that's just bias.
  • 8= Still Pendulum Talk!!!!!! YES, we still do have a lot to say about em!!!! Ritual Pendulums, Yes, those are hated the most and people are the most biased to, I suppose that Ritual Pendulums can be Special Summoned from the Extra Deck Normally like from the Graveyard, much like Fusion/Synchro/Xyz, unless they're NOMI...The issue is why Konami never bothered to print those while they could, even if it's not related to Arc-V of any sort, sure, Arc-V was suppoedly about Extra Deck Monsters shennanigans, Konami should consider the existence of Rituals, and Ritual Pendulums, because right now, it seems like they're biased to the Ritual mechanic itself.
  • 7= Lack of Ritual Archetypes, boi, while we have Nekroz, Black Luster Soldier, Vendread, and Gishki, Rituals has the least Working archetypes among these 4, and even in the Link Format, Rituals still does not get the attention they need, Konami should have introduced something else with Vandread.
  • 6 = Darkness Approaches, The card that no one cared about...... Yes,  the one whose text was "Discard 2 cards from your hand. Select 1 face-up monster and flip it face-down, but do not change its battle position." and it became a worse Book of Moon "Discard 2 cards from your hand. Select 1 face-up monster and change it to face-down Defense Position." Seriously, when this card was first released, nobody gave single fucks about it, when they "errated" it from the card database, people started being so hypocrite about it and boost their irrational things about it, such as "Yeah, Good job Konami", "face-down attack doesn't exist anymore", while people are praising Konami for this, this is just a lazy attempt to edit another card that didn't matter just because they're too lazy to make better rulings for Link monsters, i can understand that they did not want to include a card that no one plays in the new set, much like the edits of "Gale Dogra" and "Cyber Stein" having "Fusion Deck" changed to "Extra Deck" since Synchro came out, however, could have mentioned something like "Discard 2 cards from your hand. Select 1 face-up non-link monster and flip it face-down, but do not change its battle position." for an easy ruling, but instead, they went down to the laziest route and boosted people's bias.
  • 5= Destruction cost, Yes it exists, however, anime/manga, Konami could have simply done it because think of it, Sending to the Graveyard for a cost doesn't trigger Shaddolls, So, destroying cards for a cost wouldn't trigger Yang Zings, and There's literally every mechanic that Bounces , banishes, spin to the deck, and even Sending to the Graveyard as a cost matters, i don't see why can't destruction for a cost exist ? I don't think it will cause Ruling de-synchronizing with the other cards, just take your time and think of the interactions that won't happen, just like Zoodiac barrage won't trigger if you destroy it as a cost..... Just something to consider.
  • 4 = Cyberses Cyberses, Now , i don't care about these guys, but they're on the same page with my dear custom Archetype Magnificent VINE in terms of hand consuming, now, Cyberses aren't doing this much lately, especially with the new card, i mean, not all hand discard will help a Cyberse Deck, Konami could have introduced more to Properly push the Cyberse-Type.
  • 3 =Since Link Summoning came out, the leaks have been really slow, seriously, why do the Attribute Guys such as Milus Radiant, starboy.. have their Link forms coming so damn slow? Konami could have simply made the rest in just one pack, just to consider the other decks that actually need Link Summoning to survive.
  • 2=Inclusion Erratas, Now, like the Darkness Approaches point, we come at the point that Instead we wait for Konami to make an anti-mechanic after like 2 years, like they had 2 possible options, waiting for another mechanic to come, or simply include that mechanic in the card. I know that It's not their habit to do that, but Since Necrovalley starts to include cards that move themselves from the Graveyard due to its recent errata for some reason, i don't see why they don't include Link monsters to Dimensional Barrier, This is not rooting for the floodgates, but think of it this way, Konami does do erratas from time to time,even it was a minor errata, i mean, Gale Dogra had it, Cyber Stein, Darkness Apporaches, Collapsing Grounds... Why not Dim Barrier? The card already has a hate to Rituals, Fusions, Synchro, Xyz, and Pendulums, so, why doesn't it ... Wouldn't it hate on Links as well?
  • 1= Finally, Link Summoning......I've been waiting for this to talk about it, i don't hate the Mechanic, and i'm not obsessed with it either, but what i hate about the mechanic, was the way Konami decided to introduce it, shove it down into your throat, yeah, something like this meme


  • This is literally what Konami did in a nutshell, and i know people will say "no, it was needed", "no it's not forced, it's just you salty", and all of that dellusional dumb charade....Think of it, You can Use Fusion, but you decide not to, You can Use Synchro, but you decide not to, You can Use Xyz, but you decide not to, You can Use Pendulum, but you decide not to, however, you do have to use Links, epscially in decks that used to spam tons of stuff from the Extra Deck in Master Rules 3, or decks that need more than monster from the extra Deck, it might be needed to slow the pace of the game, however, they could have made the link markers matter, and for those who wish not to play use links could use their decks normally, right now, you either use Links to spam monsters, use non-extra deck builds, or 1 bossed deck, like y'know, Zoodiaccccccccc!
That's all guys, hope you like this article, and if you disagree with these, post it in the comments box down below, thanks for reading, and have a nice day. 

Sunday, 16 July 2017

Antics Rant: Pendulums in New Master Rules"Link Rules".

Warning: Most of points in this article are subjective, and bound to be debated in the comments below, please stay as civilized as possible.
Oh boy, some post this is....After 3 Years, when Pendulums made their way to invade our Yu-Gi-Oh! Life, to, you know, "Break The god damn game". Now Links are chewing our brain cells to make things around it since New Master rules came out, HOWEVER, some Decks that are Extra Deck cards/Cards that rely on Extra Decks have been "Nerfed". But that's not the reason i'm making this god damn post, i'm making this post because of the blown out proportions of Pendulums and reduced "Hand-Only cards"......After thinking, i have a bad feeling about it, but fuck it, if i don't vent it now, i'll never ever vent it again, God, here comes the real pain...


What Happened to Pendulums?


You wanna know what happened to Pendulums during this era? Well, their scales are moved to the Regular Spell/Trap Zone (which is unecessary) , the worst part is, the amount of monsters You would Pendulum Summon from your Extra Deck has been reduced for the best average number 3 if you have few Links, or just 1 if you're not using Links or whatsoever, which honestly smacks most of Pendulum decks that are so reliant on Extra Deck to spam, such as Igknights, and for the fact that Rescue Hamster is so damn useless because  KONAMI Tried to balance something they didn't account for when this format came out. The sad part that you either do setups or do a dumb move and spam your hand just for the sake of it and miss your chance to play properly....

What's wrong with Pendulum Summoning from hand?

Nothing, except it's getting cliché as the time flies, LITERALLY, mostly to shut people down, Every Yugituber says the same exact thing such as "You still can pendulum summon from your hand, y'know" mainstream statement that got me sick and motivated me even more to make this god damn post you are reading... This statement even reduces Pendulums to 1 StereoType, which isn't right, even when you're trying to prove someone that Pendulums aren't actually dead, but some decks are dead:
  1. Not all decks are /have the same playstyle, if Dinomist, Peroformapal or  Magician got a stale gamestyle, decks like igknights do really have a different playstyle, or so does any other Pendulum like it.
  2. Well, you can't always draw constant 7 Pendulum cards in your hand all of the times out of the blue. (even with searches).
  3. Some Pendulum Decks need Extra Deck interaction for an intial Setup.

Conclusion:

That's just it.

Saturday, 15 July 2017

Why does Gale Dogra Suck?

Warning: Most of points in this article are subjective, and bound to be debated in the comments below, please stay as civilized as possible.



Level of Creep:
We're talking about one of the most underrated card in the game, it was initially introduced to OCG in Booster 6 in 1999-12-01, and reprinted in Tournament Pack 2007 Vol.4 in 2008-01-01, then introduced to the TCG in Absolute Powerforce in 2010-02-12. The concept behind this card is to Mill your Extra Deck for 3000 LP, such costs do not matter in nowadays metagames anymore. The effect reads the following:You can pay 3000 Life Points to send 1 monster from your Extra Deck to the Graveyard. This card has the most overpowered effect, and almost the only card that acts like Foolish burial for Extra Deck.

Why is this card unused?

Mostly because people are rather unwilling to pay LP costs, it's understandable that the fact that LP costs mattered when this card was released, but in nowadays' meta, there are ways to compestate the loss of your paid LP to use its effect, Ritual monsters can take advantage of this card easily by sending Herald of Arc Light to the Graveyard, another issue is for the fact that games can be easily ended by your opponent by attaking it using Number S39 Utopia the Lightning, as its ATK is only 650.

Possible counters.

To use this card to the Maximum, Set up the Temple of Kings engine, use DNA Surgery, and declare Psychic, this becomes Psychic-Type, then equip it with Telekinetic Charging Cell to make this effect entirely free, and dump as many monsters from your Extra Deck for Free! Another way to get around the 3000 LP Cost, which is setting up an OTK Turn if you fulfill all the needed conditions, dump two Hearld of Arc Lights, then Ritual Summon any Ritual Monster that has major advantage and potential to cause OTK, and swing for the game.

Conclusion

This card can be broken, if you want it to be.


Friday, 14 July 2017

Fairy Tales of NAS (Rant post)

Warning: Most of points in this article are subjective, and bound to be debated in the comments below, please stay as civilized as possible.

Once upon a time, there was a company called "Nihon Ad System", they used to be good people, they stroke Dueling network, YGOPRO games, and bunch of Yugitubers for the clause of "Why not? We own the damn franchise, we can"

Dear Nihon Ad Systems....

Why the hell are you even doing this NAS? why do you want the fandom to die? Yu-Gi-Oh! is only famous because of the fandom, that's right, the fandom who loved the franchise for generations, they contributed a lot so you can keep up the good work, and this is all you reward us? Killing our contributions like squashing insect with your damn shiny shoes?
How long will you ever keep continuing this fandom Genocide just because they use content for fair use? For the record:
In its most general sense, a fair use is any copying of copyrighted material done for a limited and “transformative” purpose, such as to comment upon, criticize, or parody a copyrighted work. Such uses can be done without permission from the copyright owner.
We know you've hit LittleKuriboh's parodies bunch of times, You hit dueling network and enjoying tormenting them (God, if only newbs didn't exist, i would play it more), now you're killing streaming sites, and bunch of Yugitubers... Just Why?

We understand that you own all imagery and sounds and all the things you've done for the anime, but let us fans promote your shit by talking good about your animes, the card game itself, we're not profiting or anything, we don't own anything made by you, just let the fandom breath, don't suffocate it with the copyright plastic bag, it's unhealthy for you guys, it makes us hate your franchise even more, Please, NAS, reconsider your options about this, and maybe we can work it out.
Sincerely, Your best friend...
Chadook

Saturday, 10 June 2017

Dimensional Barrier, some card that does stop everything ......Literally?

Warning: Most of points in this article are subjective, and bound to be debated in the comments below, please stay as civilized as possible.


Level of Creep:


This card came out long ago from the pack  Invasion: Vengeance, (Invasion of Venom) in the OCG, it's a Normal Trap Card whose effect reads as the following "Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn."So, it's literally a card that can be literally used in any deck, and potentially shut any deck down with the exception of Link or Custom Mechanics that people might think of making. Lot of rumors about this card's getting reprinted to feature Link monsters, and other rumours about this card's being just a side deck card because it cannot stop Link Monsters, Now, none of these predictions nor rumors are 100% true.

I The Floodgate fact Issue:
Now, let's face it, Link Format or not, this card is still powerful, at least for those who don't want to use Link Decks, Tribute Summon Decks, or anything that does not rely on any of the mechanics listed in the card's lore. The main problem with Most of the floodgates that are either activated during your opponent's turn, or your turn if it's set, and to be honest, this card's issue is an easy cheesy card with no cost at all. Yes, i can understand the pain from Vanity's Emptiness where you are not allowed to Special Summon, but it was a continuous Trap card, unlike Continuous Trap Cards, Normal Trap Cards still resolve even if they are destroyed by Mystical Space Typhoon, another issue is when your opponent targets this card with twin twisters, you can just take them out by calling any of the listed mechanics in the card text, and that's it, your opponent can't do anything in their turn. And to be honest, this card is near-impossible hard to get around, especially when you're facing an OTK Deck, or a competitive opponent,namely when they start first. Most lock down options around this card when your opponent Special Summons Artifact Scythe and literally stops you from doing anything, i mean, yes, your friends say, "Nah, it's just a turn, you can get around it in your next turn, just set a monster"... This logic does not even work, and even if you Set a monster face-down, there's a high chance that your opponent will strike you anyways, and if either player is lucky, opponent can flip another copy of this card on you, making you lose another turn and so on, OR you run out of resources due to the massive loss in the turn you had this card flipped on you, and you brick..

II Second-Hand Mechanics:
"Second-Hand Mechanics" is a Mechanic a deck uses which is not its main Summoning Mechanic (e.g Nekroz is a Ritual Deck in core, and uses Xyz as a second hand), despite playing a game with mixed Summoning Mechanics and toolboxes it doesn't make your Deck any stronger than its built-in mechanic, if you instant fusion a Tuner in a Synchro Deck, and your opponent flips this card on you, your Instant Fusion goes in a waste unless you desperately try to Xyz Summon something....A Pendulum-Centered Deck for an example, suppose that your opponent flips this card on them, they got shut down, yes you still can Normal Summon/Set them, however, they have no monster effects, and if you get something to speed your deck up, you might survive this card. Not to mention that some Decks are still 1 Mechanic reliant and cannot afford using anything else, and they are more likely to be severely ravaged by this card.

III Possible Countrers:
Not much to say here to be frank, not much to be done about it, the easiest way to aviod it, is to use any deck that cannot be harmed by this card, use stuff like Jinzo, Royal Decree, or Trap Stun to counter it, Being a traget of Night beam or Fire Formation - Gyokkou,...

Conclusion:
Dimensional Barrier, some card that does stop everything ......Literally